Role-playing
Chivalry & Sorcery: Faith in Middle-earth
Priestly Spells
General Spells for Ainur worshippers:
Spells for specific Valar:
|
Before we talk spells, it must be remembered that Priests of the
Ainur are not
Ainur
themselves. OK, that IS obvious. But I say this because you will
not see any one Priesthood that has a particularly wide variety of spells.
The spells listed have been purposefully restricted, partially due to
earlier comments, in that magic must be necessarily restrictive to maintain
its special air in the eyes of the mundane (by far the largest population),
partially due to the necessity for a Priest of a specific
Ainur to follow the
path of their Ainur,
and part and parcel of that, so that there is some distinction and differentiation
between the Priests themselves.
Gandalf may have thrown fire around, used holding spells and been
very commanding and influential, but he WAS an
Ainur, and therefore
capable of some fairly liberal sub-create effects. Each of the
Ainur were, likewise
capable of liberal sub-creation, but they were nevertheless gifted in
certain areas by Eru,
and the spells available to their Priests are therefore necessarily
restricted to reflect this.
Priests of the Maiar take the same spells as the Priests of the
Valar that the Maiar
is most closely associated. For the avoidance of doubt, the
Valar associations
for the Maiar that are listed in this document are as follows:
Although Sauron
was originally a Maiar of
Aulë, he was corrupted
to Melkor's service
before Arda was
even formed, so for all intensive purposes he is considered a Maiar
of Melkor/Morgoth.
List of Priestly Spells
Some Priests of the
Ainur have only a
few spells to choose from. This is partially to do with the lack of
spells within standard C&S that match the realms of influence linked
to the Ainur in question.
It is also due to the fact that I don't have the time to invent a whole
raft of spells that would be appropriate, just for this document. Plus
a long list of spells is not necessarily needed, depending on the Priesthood
in question. For example, I can't see that playing a Priest of
Tulkas would
necessarily be enhanced with, or benefit from, a long list
of spells, when it may be more in line with
Tulkas for the Priest
to relying rather on their athletic + combat ability and loyalty instead.
They have some, just not that many.
However, all Priests of the
Ainur gain the following
spells, when they have achieved the appropriate ML.
| MR |
Ainurian Priestly Basic Spells |
| 1 |
- |
| 2 |
Detect magic (2-65)
Lesser Circle of Protection (2-82)* |
| 3 |
Detect Illusions (2-65)
Detect Observation (2-65)
Prayer to Recognise Evil (2-90) |
| 4 |
Detect Evil (Good**) (2-65)
Purify Food & Water (2-93)
Restore the Faithful (2-93) |
| 5 |
Circle of Protection (2-82)*
Cure the Wounded (2-93)
Detect Invisible (2-65) |
| 6 |
Neutralise Toxins (2-93) |
| 7 |
Cure Disease (2-94)
Heal Grievous Wound (2-94) |
| 8 |
Greater Circle of Protection (2-82)* |
| 9 |
- |
| 10 |
Great Circle of Protection (2-82)* |
* To calculate the MRs for the variety of types of Circles of Protection,
use the difference between the standard C&S Circles, in terms of the lowest
MR spell and the specific Circle to be cast and add this difference to the
base MR above. For example, the base MR for a Circle of Protection vs. Evil
is 1. Against Lycanthropes it is 3. Therefore in
Middle-earth to
cast a Lesser Circle of Protection against Lycanthropes would be a 4 MR
spell rather than a 3 MR spell.
| MR |
Manwë |
Ulmo |
| 1 |
- Clairvoyance (2-77)
- Detect Hidden Object (2-65)
- Hold Small Animal (2-60)
- Keen Sight (2-79)
- Summon Small Birds (2-76)
- Warm/Cool Air (2-39)
|
- Detect Water (2-66)
- Hold Small Animal (2-60)
- Summon Small Water Animal (2-76)
|
| 2 |
- Command Air (2-38)
- Command Small Animal (2-61)
- Detect Hidden Door (2-65)
- Detect Illusions (2-65)
- Hold Large Animal (2-60)
- Hold Small Predator (2-60)
- Night Vision: Cats Eyes (2-79)
- Remove Air (2-38)
- Puff (2-39)
|
- Command Small Animal (2-61)
- Command Water (2-50)
- Hold Large Animal (2-60)
- Hold Small Predator (2-60)
- Lesser Fright (2-62)
- Remove Water (2-50)
- Summon Large Water Animal (2-76)
- Warm/Cool Water (2-50)
|
| 3 |
- Command Large Animal (2-61)
- Concentrate Air (2-38)
- Detect Observation (2-65)
- Detect Supernatural (2-65)
- Diffuse Air (2-38)
- Farsight (2-79)
- Hold Large Predator (2-60)
- Suggestion (2-60)
- Summon Birds of Prey (2-76)
|
- Breathe Water (2-79)
- Command Large Animal (2-61)
- Hold Large Predator (2-60)
- Mist & Fog (2-51)
- Spray (2-52)
- Wall of Water (2-51)
|
| 4 |
- Air Wall (2-39)
- Command Small Predator (2-61)
- Mist & Fog (2-40)
|
- Command Small Predator (2-61)
- Greater Fright (2-62)
- Restorative Cordial (2-73)
- Sheet (2-51)
|
| 5 |
- Airbolt (2-39)
- Bravery (2-63)
- Command Large Predator (2-61)
- Dust Devil (2-40)
- Hold Enchanted Beast (2-60)
- Hold Person (2-60)
- Scry from Afar (2-66)
|
- Clouds & Rain (2-51)
- Command Large Predator (2-61)
|
| 6 |
- Air Beam (2-39)
- Clouds & Rain (2-40)
- Detect Invisible (2-65)
- Hold Lesser Undead (2-60)
- Hold Enchanted Being (2-60)
|
- Bravery (2-62)
- Hold Lesser Undead (2-60)
- Hold Enchanted Being (2-60)
- Jet (2-52)
|
| 7 |
- Command Enchanted Beast (2-61)
- Command Lesser Undead (2-62)
- Command Person (2-61)
- Lightning Darts (2-41)
- Scry The Land (2-66)
|
- Command Enchanted Beast (2-61)
- Command Lesser Undead (2-62)
- Command Person (2-61)
- Flood (2-51)
- Elixir of Renewed Vigour (2-73)
|
| 8 |
- Air Ram (2-39)
- Command Enchanted Being (2-62)
|
- Command Enchanted Being (2-62)
- Fear (2-62)
- Water Bomb (2-52)
|
| 9 |
- Hold Greater Undead (2-60)
- Scry to the Ends of the Earth (2-66)
- Summon Great Eagle (2-76)*
|
- Hold Greater Undead (2-60)
|
| 10 |
- Command Greater Undead (2-62)
- Lightning Bolt (2-41)
- Tornado (2-40)
|
- Command Greater Undead (2-62)
- The Great Elixir (2-73)
- Water Ram (2-52)
|
| MR |
Aulë |
Oromë |
| 1 |
- Detect Metal (2-66)
- Firing & Tending the Forge (AC12)
- Rejoin Metal (AC12)
|
- Charm Small Animals (2-59)
- Clairaudience (2-77)
- Detect Tracks (2-66)
- Kean Hearing (2-79)
- Lesser Fright (2-62)
- Summon Small Animals (2-66)
|
| 2 |
- Call the Salamander (AC13)
- Command Earth (2-41)
- Remove Earth (2-42)
- Sharpen Blade (AC13)
|
- Charm Large Animals (2-59)
- Charm Small Predator (2-59)
- Detect Water (2-66)
- Find the Path (2-66)
- Greater Fright (2-62)
- Hold Small Animal (2-60)
- Summon Large Animals (2-76)
|
| 3 |
- Concentrate Earth (2-42)
- Diffuse Earth (2-43)
- Heal Rust (AC13)
- Sheet (2-44)
- Wall (2-44)
|
- Armoured Skin of Stout Leather (2-79)
- Charm Large Predator (2-59)
- Command Small Animal (2-61)
- Hold Large Animal (2-60)
- Hold Small Predator (2-60)
|
| 4 |
- Armoured Skin of Stout Leather (2-79)
- Discern Metal Object's History (AC16)
- Magically Fashion Armour (AC14)
- Magically Fashion Armaments (AC14)
- Natural Fire (2-46)
- Puff of Dust (2-43)
- Strength of the Smith (AC16)
- Warm/Cool (2-47)
|
- Bravery (2-63)
- Command Large Animal (2-61)
- Command Small Predator (2-61)
- Hold Large Predator (2-60)
- Journey in Haste (2-80)
|
| 5 |
- Land Slide (2-44)
- Magical Sharpness (AC16)
- Magically Forge Swords (AC14)
|
- Berserker Rage (2-63)
- Command Large Predator (2-61)
- Hold Enchanted Beast (2-60)
|
| 6 |
- Animated Stone Simulacrum (2-74)
- Create Smoke (2-47)
- Intensify Fire (2-47)
- Lesser Vulcan's Tempering (AC17)
- Remove Fire (2-47)
- Sand Blast (2-43)
- The Secret of Steel (AC17)
- Vulcan's Forge (AC17)
|
- Command Enchanted Beast (2-61)
- Hold Lycanthrope (2-60)
|
| 7 |
- Greater Vulcan's Tempering (AC17)
- Inspiration of Vulcan (AC18)
- Vulcan's Casting (AC18)
|
- |
| 8 |
- Animated Metal Simulacrum (2-74)
- Forge in the Breath of the Salamander (AC18)
- magic Fire (2-46)
- Shower of Stones (2-43)
|
- Command Lycanthrope (2-62)
|
| 9 |
- Bane of the Unrighteous (AC19)
- Turn to Stone (2-81)
|
- |
| 10 |
- Battering Ram (2-44)
- Call Forth Fiery Steel (AC19)
|
- |
| MR |
Mandos |
Varda |
| 1 |
- Fright (2-62)
- Prophecy (2-67)
- Sleep (2-58)
- Summon Small Animals (2-76)
|
- Clairaudience (2-77)
- Dazzle (2-54)
- Detect Hidden Object (2-65)
- Eldritch Light (2-54)
- Hold Small Animal (2-60)
- Keen Hearing (2-79)
|
| 2 |
- Hold Small Animal (2-60)
- Hold Portal (2-53)
- Greater Fright (2-62)
- Suggestion (2-60)
- Summon Small Birds (2-76)
- Summon Large Animals (2-76)
|
- Command Small Animal (2-61)
- Detect Hidden Door (2-65)
- Detect Illusions (2-65)
- Hold Large Animal (2-60)
- Hold Small Predator (2-60)
- Puff (2-39)
|
| 3 |
- Command Small Animal (2-61)
- Hold Large Animal (2-60)
- Hold Small Predator (2-60)
- Summon Birds of Prey (2-76)
|
- Command Large Animal (2-61)
- Detect Observation (2-65)
- Detect Supernatural (2-65)
- Eldritch Area Light (2-54)
- Hold Large Predator (2-60)
- Suggestion (2-60)
|
| 4 |
- Arcane Lock (2-53)
- Command Large Animal (2-61)
- Command Small Predator (2-61)
- Fear (2-62)
- Greater Sleep (2-58)
- Hold Enchanted Beast (2-60)
- Hold Large Predator (2-60)
- Hold Person (2-60)
- Speak with Dead (2-76)
|
- Command Small Predator (2-61)
- Eldritch Area Sunlight (2-54)
|
| 5 |
- Command Large Predator (2-61)
- Command Person (2-61)
- Hold Enchanted Being (2-60)
- Hold Lesser Undead (2-60)
|
- Bravery (2-63)
- Command Large Predator (2-61)
- Dust Devil (2-40)
- Hold Enchanted Beast (2-60)
- Hold Person (2-60)
|
| 6 |
- Astral Lock (2-53)
- Command Enchanted Beast (2-61)
- Hold Lycanthrope (2-60)
|
- Detect Invisible (2-65)
- Dispel the Night (2-55)
- Hold Lesser Undead (2-60)
- Hold Enchanted Being (2-60)
- Lightning Darts (2-41)
- Sunburst (2-55)
|
| 7 |
- Command Enchanted Being (2-62)
- Command Lesser Undead (2-62)
|
- Command Enchanted Beast (2-61)
- Command Lesser Undead (2-62)
- Command Person (2-61)
|
| 8 |
- Command Lycanthrope (2-62)
- Hold Greater Undead (2-60)
|
- Command Enchanted Being (2-62)
- Lightning Bolt (2-41)
|
| 9 |
|
- Hold Greater Undead (2-60)
|
| 10 |
- Command Greater Undead (2-62)
- Geas (2-62)
|
- Command Greater Undead (2-62)
- Thunderbolt (2-41)
|
| MR |
Yavanna |
Nienna |
| 1 |
- Charm Small Animal (2-59)
- Demeter's Touch (2-70)
- Detect Life (2-65)
- Detect Water (2-66)
|
- Clairaudience (2-77)
- Clairvoyance (2-77)
- Mind Speak (2-77)
- Move with the Mind (2-77)
- Prayer for Guidance (2-88)
- Prayer for Insight (2-88)
|
| 2 |
- Charm Large Animal (2-59)
- Detect Supernatural (2-65)
- Find the Path (2-66)
- Hold Small Animal (2-60)
- Restore Plants (2-70)
- Tangle Weeds (2-72)
- The Open Way (2-71)
|
- Restorative Cordial (2-73)
- Prayer for "Strength" (2-89)
- Trance (2-78)
|
| 3 |
- Clouds & Rain (2-51)
- Charm Small Predator (2-59)
- Command Small Animal (2-61)
- Cure Blight (2-70)
- Faerie Ring (2-71)
- Grow in Haste (2-70)
- Hedge of Thorns (2-71)
- Hold Large Animal (2-60)
- Overgrown Path (2-71)
- Speak with Plants (2-70)
- Warm/Cool Air (2-39)
|
- Calm Pain (2-79)
- Greater Mind Speak (2-77)
- Sleep (2-58)
|
| 4 |
- Charm Large Predator (2-59)
- Command Air (2-38)
- Command Large Animal (2-61)
- Command Water (2-50)
- Eldritch Area Sunlight (2-54)
- Hold Small Predator (2-60)
- Warm/Cool Earth (2-43)
- Warm/Cool Water (2-50)
|
- Bravery (2-63)
- Courage of the Righteous (2-89)
- Release from Agony (2-80)
|
| 5 |
- Hold Large Predator (2-60)
- Lesser Salve of Healing (2-72)
|
- Area Sleep (2-58)
- Spirit Walker (2-56)
|
| 6 |
- Command Small Predator (2-61)
- Concentrate Air (2-38)
- Hold Enchanted Beast (2-60)
- The Greenway (2-72)
|
- Arcane Cloak (2-53)
- Elixir of Renewed Vigour (2-73)
- Greater Sleep (2-58)
|
| 7 |
- Command Large Predator (2-61)
- Skinbark (2-79) *
|
- Grand Audience (2-78)
- Greater Area Sleep (2-58)
|
| 8 |
- Command Enchanted Beast (2-61)
|
- |
| 9 |
- Greater Salve of Healing (2-72)
- The Greenwood (2-72)
|
- Enchanted Sleep (2-58)
- The Great Elixir (2-73)
|
| 10 |
- Old Man Willow (2-72)
|
- |